Build your team. Master your strategy. Survive the run.

A tactical RPG roguelike where every battle is a test of strategy.

Recruit and combine different heroes, each with unique abilities, roles, and playstyles. Build a team that works together, experiment with powerful combinations, and adapt your strategy as every run throws new challenges at you.

⚔️ Turn-based tactical combat
🧙 Build a team from different classes
🎲 Roguelike runs with unpredictable encounters
🔥 Synergies, abilities and strategic combos
🗺️ Explore, fight and grow stronger during each run
💀 Every decision can make or break your team

Inspired by classic tactical RPGs and monster-battling team builders, the game focuses on experimentation, strategy and replayability.

Can you create the perfect team and survive the run?

Comments

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(+1)

Hello ! 


I'm really in love with your fangame, my run is up since 3 days, and i'm so happy to just do some fight and boss fight and manage my team.


I have some questions and suggestions : 

I assume you used AI to create the shape of the game, i don't know how much the IA helped you for the creation of this fangame, but i would assume it's much easier to do a fangame nowaday with the IA, so i'm wondering if you could add way more content on the game, beside the core game, like fight etc...

OFC, i know some of my suggestions is in progress atm, but i'll say it anyway just in case :



Will you add the full animation of spell for everyclass ? 

Are you planning to add more content beside the core game, like, more unique passive to unlock, like a sort of passive tree, or many possibility to make some class more unique, or some difference on the base gameplay to make them more "specifics" : i'm thinking about Temporis when i'm saying that, i know you've already make passive on characters, but maybe in the future, make them more "skilled" or more "deep" then just base stats increased (it's not bad, it's in fact really cool to see these simple passive)

Talking content, more then passive, will you add spells we've seen in the Parchomancia Temporis ? I'm talking about the characters base spells, or just some varations spells ? Maybe add more function on character's spells.


Are you planning to add more monster diversity ? Currently, the only flaw that i've faced so far, is the fact that every fight is basically the same, the background is the same, the placement is the same, if the monster are the same, the resistance are the same, and so, the strategy will be the same, currently i've defeated the Sphincter cell, and i was hoping to get out these horrible Bonta rats and Abrackne, but they are still here since maybe 3 whole maps, and that's really annoying since there is no spicy in the strategy or anything.


I think i've said mostly what i was thinking about, maybe i forgot some other idea, but i don't want to write a big block of text.


Thanks you so much for creating and publishing this fan game, my inner kid is really happy to play this, that's really the thing that my 14yo was dreaming about, fight monster i've never could face with 8 characters and do the strategy that my brothers used on my teenage period.


Have a nice day, i'm excited to see the next ! 


(Is there is a place to see the patch note if there is?)

Hello there! Yes, I plan to keep updating the game with more content—such as skill animations, new game modes (like Temporis spells), exclusive spells, *Dofus*-style passives for the adventure, an infinite mode, the 2.0 classes, and additional difficulty levels, all of which would introduce new gameplay mechanics. I’ll also be incorporating ideas suggested by players and adding more maps for various situations; currently, the game goes up to Soft Oak (*Roble Blando*), but I plan to add Minotot and Uga. I’m keeping an eye on the comments so I can continue adding new features.

(+1)

I love your game! But I have a problem: there are three spell pages, if I'm not mistaken, but I can't access the second one—it skips straight to the last one, so I can't level up my spells :( Do you have a solution? Thanks in advance

All set, I've fixed it; it was an issue with the web version.

Thank you! It's very kind of you to have responded so quickly!

Check out my other projects; they might interest you.